How is Second Life a disruptive technology? As stated by Dr. Thornburg (2009) “Disruptive technologies are new technologies with the same functionality of an existing technology, but it functions more efficiently, and then obsoletes that technology. Second life is a disruptive technology because it changed the nature in how we communicated socially, professionally, and educationally.
What technology or innovation did it displace? Chat rooms (AOL) and the need for face to face gatherings
How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it? I think Second Life will be around for a while because there are endless possibilities in this virtual world. The impossible becomes possible (Laurette,2009). Philip Rosedal (2008) stated he felt “It will be bigger and better than the total usage of the web itself.”
What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?
Philip Rosedal used the example of going into space and leaving society as you know it behind. He said during the journey you have the opportunity to become someone else. Second life mirrors this concept, which makes this a huge befit. People have the opportunity to become someone else (Rosedal, 2008). Second Life allows people to reinvent themselves. In addition, educators are using it more to transform their classrooms. Second Life enhances the learning experiences and meets the needs of different learning styles
References
Laureate Education, Inc. (Executive Producer). (2009).Disruptive Technologies. Baltimore, MD: Author
Rosedale, P. (2008). Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html
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